![]() ![]() Life Grip will now correctly nudge targets around payload obstacles.Fixed a bug with Sticky Bombs not detonating if used right after.Heal anyone after Echo's ultimate had ended. Fixed a bug where a duplicated Lifeweaver's Tree of Life would not.Healing effects that were started during Echo's ultimate will nowĬontinue to heal Echo after the ultimate has ended.Ultimates when Duplicate ends (Symmetra and Wrecking Ball). Fixed an interaction with Duplicate destroying the duplicated.Fixed a bug with D.Va's primary fire increasing its rate of fire when.Fixed an issue with Powerblock was being incorrectly applied to.Fixed an issue with Powerblock not reducing the area of effect damage.No damage to Lifeweaver's Petal Platform. Fixed an interaction that resulted in Doomfist's Rocket Punch doing.Fixed an interaction between Tree of Life and Meteor Strike thatĪllowed Doomfist to be healed while not in the field of play.The stun early by jumping after being hit. Fixed an issue that allowed stunned targets of Rocket Punch to escape.Fixed a bug with Immortality Field not correctly displaying its.Fixed a bug with Sleep Dart not counting toward the Accuracy stat.We do not take this action lightly, but it is the best course for the future. After this reset, match quality is expected to be suboptimal until players are able to play more games of Deathmatch. The best way forward is to do a complete reset of the FFA MMR used by these specific game modes. The underlying issue causing incorrect updates has now been addressed, but unfortunately, these skill ratings are no longer meaningful.This issue resulted in incorrect skill ratings that could create longer queue times and worse match quality than expected. We recently noted a major issue that affected how the matchmaker updated the internal ratings representing player skill in our "free for all" game modes, such as Deathmatch, where players are not on a team.Players will continue to adjust to their accurate MMR as they continue to play. Fixed an issue where the matchmaker sometimes initialized new players’ competitive MMRs to a value that did not reflect their skill.Addressed some issues with backfills in Quick Play that could cause the backfill to take a long time or never occur.The matchmaker now prioritizes placing similar groups with wide skill ranges into the same match, which means solo players will see a lower chance of being placed in those matches.The initial tuning of the system at the start of the season will not be aggressive, but we will be making continual tuning changes throughout the season. Added new matchmaker functionality that should create matches with a narrower range of player skills. ![]()
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