![]() ![]() One also has the ability to execute "downed" (a state of near death where the target is crawling on the ground after being shot a number of times) hostiles/civilians which is completely optional, holding no punishment or reward. There is no reward or punishment for killing civilians. ![]() In addition to hostiles, each map has a number of unarmed civilians that the player has the option of killing. Hostiles range from pistol wielding police, bomb throwing vigilantes, rifle toting SWAT teams, and rocket firing soldiers, among others. ![]() The main objective of each level is to kill a certain number of enemies, referred to as Hostiles. The game is an isometric shooter with levels set in 3/4 and top down perspectives. The Dude himself is shown lying in a padded cell, straight-jacket bound, suggesting he was truly insane all along. The ending movie features a doctor making a report on the Dude's psyche, commenting on the phenomena of "going postal" and how the stresses of modern life can drive one to madness. After passing out, he's presumably captured and incarcerated in a mental institution for study. He attempts to murder a group of elementary school students during recess, but realizes that his weapons are useless as the children are seemingly unaffected. The game ends with the Postal Dude experiencing some sort of psychotic episode. Capped off by the sudden eviction from his home, the Postal Dude believes himself to be the only sane man left and sets out to put an end to the madness in his town, which he believes originates from a local Air Force base. The plot of POSTAL is deliberately kept vague as to not distract from the gameplay.įrom what can be gathered through the original website, manual, and the game itself, an average man known only as the Postal Dude discovers that a mind-altering substance has been released onto the town of Paradise, infecting the populace with insanity and bloodlust. ![]()
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